The fact that they have things such as sewers and sewage implies they still need to expel bodily waste products like Pac-People. They also do not appear to have a very good diet, with much of their "food" appearing to be made up mostly of inedible and gross muck like garbage, worms, body parts and other unidentifiable substances and slimy goo, however, due to being spiritual entities without organs, these substances do no permanent harm to them. In the Pac-Man and the Ghostly Adventures animated series and games, the Ghosts are portrayed as spectral ectoplasmic entities with the common ghostly traits of being semi-intangible, being able to levitate and can leave trails of ectoplasm on living beings. However, they had a few ghostly traits such as being able to levitate. In the original games and cartoon, the Ghosts were originally portrayed as monsters that wore cloaks and are considered being tangible, as well as having feet that can only be seen visibly under their cloak. Several varieties of Ghosts as seen in Pac-Man and the Ghostly Adventures. Each of the ghosts were given character names to distinguish their methods of pursuing Pac-Man, and would become more difficult to avoid in later rounds. The ghosts were given different personalities and methods of chasing Pac-Man in order to balance the game difficulty and prevent the game from becoming boring. During an internal vote, all of Namco's staff were in favor of the multicolor ghosts on a 40-0 vote Nakamura agreed to let the ghosts be multicolored. The idea was opposed by Toru Iwatani, who thought the ghosts should be colored differently this idea was supported by his colleagues. When the ghosts were decided as the antagonists, Namco president Masaya Nakamura requested that all ghosts be colored red and indistinguishable from each other. Īll the ghosts were originally intended to be red until Toru Iwatani opposed the idea Toru Iwatani cited the inspiration of the ghosts from Casper the Friendly Ghost and the manga Obake no Q-Taro. The four ghosts were designed do be cute, colorful and appealing, using bright, pastel colors and blue eyes. Ghosts were chosen as the game's main antagonists because they were used as villainous characters in animation. The RGB display would be pivotal for the idea of the project which eventually became Pac-Man, so it could display vibrant colors for the titular character. The game and its concepts went into development in 1979 alongside Namco's shooter game Galaxian, which would be Namco's first video game with an RGB video display, allowing for colorful palette selections and graphics. He decided to create a concept for a game with cuter characters that would appeal to women, as he believed that making a game that would appeal to women would make arcades appear more family friendly, since he felt that arcades at the time had seedy environments. At the time, game developer Toru Iwatani felt arcade games only appealed to men for many games sharing themes of crude graphics, shooter gameplay and violence. In Japan, video games had surged in popularity following the success of games such as Space Invaders and Breakout. Namco became accustomed to the video game industry following the releases of Gee Bee, Bomb Bee and Cutie Q despite the titles being considered commercial failures. The warmest temperature on Tethys, still a frigid minus 300 degrees F (minus 184 degrees C), was actually slightly colder than the warmest temperature on Mimas (about minus 290 degrees F or minus 178 degrees C).Concept art from Pac-Man (1980), showcasing the earliest sprites sketches of the Ghosts The daytime temperature inside the Pac-Man shape's "mouth" was about 29 degrees Fahrenheit (minus 1.6 degrees Celsius) cooler than surrounding areas. Howett and her colleagues found that the temperature on Tethys' surface varied depending on where in the Pac-Man they looked. The research by Howett and her team is detailed in a recent edition of the science journal Icarus. "A result like this underscores just how powerful these observations are."Ĭassini's infrared spectrometer observations were obtained on Sept. "Studies at infrared wavelengths give us a tremendous amount of information about the processes that shape planets and moons," Cassini spectrometer principal investigator Mike Flasar of NASA's Goddard Space Flight Center in Greenbelt, Md., explained. The Pac-Man heat signature on Tethys, however, suggests that the surface changes from electron bombardment are occurring faster than the recoating effect from Enceladus' plumes, researchers said. The surface of Tethys is also regularly bombarded by icy particles from geysers on Enceladus, another Saturn moon.
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